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After some serious brainstorming, our team had came up with a fun little puzzle game idea. In the game there are 9 puzzles, one of which gets randomly picked out every round for the player to solve. The puzzle first shows up displaying its picture and then explodes into floating pieces. The player has to drag the pieces correctly in the frame to reassemble the picture. The player's objective is to solve as many puzzles as they can in one minute.
My job was to create the 3D models for the puzzle pieces in Blender and draw the puzzle pictures in Photoshop. We wanted the puzzle pieces to be blocky and imprecisely formed. For the pieces, I discovered a Cell Fracture tool from Blender that became very handy in the modeling. The fractured pieces couldn't be too small and the puzzle objects couldn't be fractured in the depth axis. It required a couple of tries to fracture the objects optimally.
UV unwrapping was done by selecting picture faces first and then by inverting the selection, the rest of the object could be easily unwrapped as well. The textures consisted of different drawn pictures that would make the puzzle picture. We didn't exactly have a theme for the pictures so they turned out quite random but the cute and colorful look pays off. Digital drawing and using Photoshop were new things to me but for this project, I think I managed well as a newbie.